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Shenmue 3 wikipedia
Shenmue 3 wikipedia




shenmue 3 wikipedia
  1. SHENMUE 3 WIKIPEDIA SOFTWARE
  2. SHENMUE 3 WIKIPEDIA SIMULATOR

Suzuki had been interested in 3D technology since his days in college. At the Golden Joystick Awards, Out Run was awarded the Game of the Year award. It also featured a radio with three songs to choose from as players drove through the wide variety of landscapes. Out Run offered players a wide variety of driving paths and routes to complete the game, adding elements of nonlinear gameplay and increasing replay value. Although it didn't officially feature a Ferrari, the player controlled a car that looked almost exactly like one.

SHENMUE 3 WIKIPEDIA SIMULATOR

Showing his interest in Ferraris, Suzuki created the driving simulator Out Run, which was released in 1986. He soon followed with the 3D-esque third-person shooter game Space Harrier later that year. I calculated the position, scale, and zoom rate in 3D and converted it backwards to 2D. All the calculations in the system were 3D, even from Hang-On. Suzuki stated that his "designs were always 3D from the beginning. The three-dimensional sprite/ tile scaling was handled in a similar manner to textures in later texture-mapped polygonal 3D games of the 1990s. This began the "Taikan" trend, the use of motion-controlled hydraulic simulator arcade cabinets in many arcade games of the late 1980s, two decades before motion controls became popular on video game consoles. It did not feature any traditional controls, as the movement of the on-screen avatar was dictated by the movements the player made with their body on the motorcycle cabinet. Hang-On was a success as it broke new ground in arcade technology. When we came up with the prototype (for the arcades), I would ride on that prototype bike for hours and hours every day." His efforts culminated into the game Hang-On, released in 1985. "To develop this game," Suzuki told G4TV, "I rode on motorcycles a lot. Then, Suzuki began working on another arcade game which would prove to be the big stepping-off point of his career.

shenmue 3 wikipedia

He was promoted to project leader while still in his first year at the company. According to Suzuki, the executive staff at Sega found the game so impressive that they released it in arcades as-is by simply installing an SG-1000 into an arcade cabinet. In his first year, he created a 2D boxing game called Champion Boxing for Sega's first home game console, the SG-1000. Suzuki joined Sega in 1983 as a programmer. While studying at university, Yu Suzuki had written an undergraduate thesis on the subject of 3D computer graphics in video games. In 2011, he received the Pioneer Award at the Game Developers Choice Awards. IGN listed him at #9 in their Top 100 Game Creators of All Time list. In 2003, Suzuki became the sixth person to be inducted into the Academy of Interactive Arts and Sciences' Hall of Fame. As a hardware engineer, he led the development of various arcade system boards, including the Sega Space Harrier, Model 1, Model 2, and Model 3, and was involved in the technical development of the Dreamcast console and its corresponding NAOMI arcade hardware. Considered one of the first auteurs of video games, he has been responsible for a number of Sega's arcade hits, including three-dimensional sprite-scaling games that used "taikan" motion simulator arcade cabinets, such as Hang-On, Space Harrier, Out Run and After Burner, and pioneering polygonal 3D games such as Virtua Racing and Virtua Fighter, which are credited with popularizing 3D graphics in video games as well as the critically acclaimed Shenmue series. Yu Suzuki ( 鈴木 裕, Suzuki Yū, born June 10, 1958) is a Japanese game designer, producer, programmer, and engineer, who headed Sega's AM2 team for 18 years.

SHENMUE 3 WIKIPEDIA SOFTWARE

Game producer, designer, director, programmer, engineer, videogame software






Shenmue 3 wikipedia